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May 16 - Digital Prototype Presentation

Updated: Jun 4, 2019

1) What has been recently completed


Jacob - Coding a large portion of the digital prototype, including the spawning system and player movement.

Christa - Starting to code player movement to be refined later. Adding in the lane assets for the game, and setting up the Unity scene,.

Hannah - Adding the player object to the Unity scene and some objects to act as stand-in enemies. Begun deciding on a look and feel for game assets.


2) What each person is currently working on


Jacob - Leading the process of making the code for the spawning of enemies and collectables with some help from Christa. Same issue with trying to make a followable path, as well as time music to the game.

Christa - Helping Jacob with coding some of the spawn behavior and trying to figure out how to make a followable path for the player. Making some of the sprite assets.

Hannah - Researched assets and is currently coming up with color scheme and about to start making the assets.


3) What features/ideas or on the backlog are to be done next


- Start making visual assets

- Refining spawn behavior

- Thinking about different enemy mechanics

- Finding good music for the game (not integrated yet into unity)


4) Analysis of playtesting (probably as a separate page)


From the digital prototype presentation we learned we really need to focus on making sure the music flows with the game since we are making a rhythm game. We also need to make sure that the game isn't impossible by dealing with the spawn behaviors. It also seemed from the reactions that our game wouldn't be very interesting unless we eventually added either a way to attack enemies or more complex movement of the enemies.


5) Obstacles that are blocking development


Spawning was difficult. There was a lot of backtracking and we still haven't implemented it 100% correctly yet but we have a good start right now.


6) Reflection on game and process.


What's working - Things are moving on the screen! Yay! The spawning system exists even if it isn't exactly what we want, and the enemies are able to collide with the player and do 'damage'. The player can also collect life objects which is awesome, and it's integrated where the player can only move on the beat. The game seems to be coming together well.


What's not working - The feel of the game isn't really there yet, and the assets are missing which detracts a lot from the game design. The lack of music is also making it hard to really visualize how our game will be. There's also just a lot more work to do with making sure the enemy spawning is correct in our game.

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